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I’ll confess that I did not expect to see enrage here! So this is our die rolling commander, but it’s much more than that – we can use those Lava Darts, Riles and more that we talked about earlier with Zalto to good effect here as well. I’m always happy when commanders that look linear have options for how they’re built, and so far, the Forgotten Realms Commander exclusives seem to fit that bill.
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You could also sacrifice creatures with ETB abilities and bring those back. You’ll be completing Dungeons very quickly with Sefris, so finding ways to dump some creatures into your graveyard to reanimate could be fun. Building a sacrifice engine around something like Reassembling Skeleton shouldn’t be too hard, which means you can venture on every turn – yours and your opponents’. I think this is going to be the number one venture commander, which bums me out because I’ll miss the sweet green cards. I guess Sefris comes from different Hidden Ways than Narset does, because this is a different world and a different color combo. Gonti lets you play from exile too, as do many effects that encourage you to play other players’ cards, so maybe this is the new hot commander for that niche archetype. I’d be interested in an otherwise creature-less Galea list that leans on augmentations, as I think Galea’s solo adventure could be interesting.Ī personal Howling Mine that rewards you for casting cards from exile via some Treasure? Well, if that isn’t a reason to play Outpost Siege, Vance’s Blasting Cannons and more, I don’t know what is. I like that Galea provides the snap-on trigger for Equipment you cast this way, but note that it’s only for the ones that come off the top – if it’s in your hand, you’ll have to pay normally.
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Galea asks you to pack your deck full of Auras and Equipment so that you can burn through your deck quickly by casting them off the top. Oh, and one more thing – if I don’t mention a card that has one of the set’s core mechanics, in this case venture/Dungeons or rolling a d20, then consider my rating of that card “Niche Inclusion” for a deck that is focused on that particular mechanic.
Mtg forgotten realms commander decks free#
When you inevitably disagree with a rating or omitted card, please feel free to tweet at with your thoughts! I also don’t review every card – if I feel they’re not worth mentioning, I don’t give them a write-up, but we all know there’s a deck out there for every card. I won’t be reviewing reprints, so you can just assume I feel the same way about Heroic Intervention as I did before we found out it was in this set. My goal when playing Commander is for everyone to have fun but also for me to have a good shot at winning the game, so if that’s your mindset as well, these ratings will probably resonate with you.
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That means you’ll be hearing about cards largely from that more relaxed perspective.
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White & Blue / Black & Red / Green, Gold, etc / Commander Set As far as ratings go, I don’t use numbers or grades – instead, I use this more subjective set of categories (though what really matters is what I write about the card, as I suspect most reviewers will tell you). Well, I wrapped up the regular set, but there’s still a whole Forgotten Realms Commander set to go through! These cards are wholly for Commander, so I’ll be look at each and every card from it.
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